With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. 25. Having a laser weapon accompany this beam is still the best way to maximize damage. I'm wondering how to make these work. Hacking pairs very well with beams too. I'm wondering how to make these work. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Don't use Hull Beam. Tooltip Beam weapon, 2 damage per room. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. I'm wondering how to make these work. There’s a rare ship or two where it does 6. The Halberd Beam is. FTL was in a generous mood for this run. Every shield bubble reduces beam damage by 1 point. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. My slug died when a boarding drone went into the same room that was being hacked. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. Pike Beam is a very good early weapon but becomes much less useful later in the game. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. . Ion while not the best opens up fun options. Sure, they do a lot of damage, but you have to get the shields down first. 1 damage to a few random systems just isn't enough. For the system, see Weapon Control. It is crewed by three Zoltans and. Premium Powerups Explore. . This is a list of useful guides regarding FTL. FTL: Faster Than Light > General Discussions >. 26. Showing 1 - 10 of 10 comments. You also have a good number of weaponry, each one with its advantages and disadvantages. Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Modules are weapons that do nothing by. 12. 26. There are a total of 40 weapons ranked in this tier list. All laser shots deplete a single shield layer, but some (Heavy or. This event can occur multiple times per sector. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. A modification which focuses on rebalancing FTL weapons. Invest in drones later in the game. Halberd > Mini > Hull in my personal opinion. Ensign;. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. Hull is not as powerful, but can fit right in with your current setup. The fires quickly get out of control. Thanks to Alcom Isst for compiling the list. Slightly longer for Phase III-- 18 seconds. First of all, the Halberd Beam is the only beam weapon worth keeping. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. DPS is never an absolute figure per weapon in FTL. BL2 is the best individual weapon as far as power needed vs. . Enemies target beams inefficiently, starting the beam in the centre of a room. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Hull is not as powerful, but can fit right in with your current setup. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. l" (Tier A). Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. Lasers can only be shot down by advanced Defense Drones. Holoshideim's. 69K subscribers in the ftlgame community. although I believe it to be less effective than hacking with beam weapons such as halberd or a bunch of pew pew lasers, it is still a valid strategy and forgive me for bunching all the ion weapons together but imo. No boarding or mind control, so point is there are multiple ways to beat it. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Started my first game as Zoltan cruiser. Sure, they do a lot of damage, but you have to get the shields down first. Artemis is easily the best proper missile weapon. Wowee. Keep your eye out for blue options which. A Halberd Beam from nowhere, instantly injecting new life into this run. 8 tiles diagonally) 5. The Long-Ranged Scanners will detect no ship presence. i had a mini beam and 2 halberd beams. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. 9. They are all worth having on any setup in all situations. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. There. It does 1 damage to a ship with 2 shields. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. This is a list of useful guides regarding FTL. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. At the boss I had the burst and small attack weapon you start the game with and an ion charger. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Lasers are general-purpose energy weapons. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. This strategy does require some good luck early on, though, like with Stealth B. This page relates to the Traveling Merchant. BL2 is the best individual weapon as far as power needed vs. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. More fights is more scrap, and the fights aren't going to get any easier down the road. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. hull and pike beam suck but can be used to decent effect. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. I'm wondering how to make these work. 19 votes, 14 comments. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Anti-Ship drones can. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Sure, they do a lot of damage, but you have to get the shields down first. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. I'm on Stealth A. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. If you let go, you'll have to click on the beam again in order to re-locate it. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. The Pike clearly has advantages though. First is a Basilisk (Mantix B) with Clone bay, Reconstructive Teleport, 4 Mantis Boarders all with Gold fighting skill, and decent weapons in it's own right - Halberd Beam, Ion Bomb, Flak I. Though it's more power, I much prefer the Halberd Beam. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. Finally with 3 or more shields active, it will do no damage because 3-3=0. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. The universe of FTL is inhabited by friendly and enemy ships. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Sure, they do a lot of damage, but you have to get the shields down first. Sure, they do a lot of damage, but you have to get the shields down first. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Sure, they do a lot of damage, but you have to get the shields down first. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. 21] В. Beams. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Thanks to Alcom Isst for compiling the list. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. This event can occur only once per sector. The halberd hit for a full 8 damage, simply by lining up the beam properly. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Sure, they do a lot of damage, but you have to get the shields down first. These collisions can be accidental or planned (example). 74K subscribers in the ftlgame community. Once 2-shield enemies are showing up the halberd beam needs help. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. They can be modified to take on properties of different weapons, such as lockdown or fire. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. Like any projectile weapon, lasers can miss. Room total: 18. Posts: 18. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. #10. just got a second Halberd beam first move in sector 2. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. Keep the Glaive Beam charged and fire all your other weapons at once. . Ships, crew and equipment. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. Halberd beam, dual laser, breach 2 bomb. Augmentations (also known as augments) are items that provide benefits to your ship. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. 9. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Combine this with its very fast charge time. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. g. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. Halberd beam is my favorite weapon. Posts: 21. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. Ion mk2, anti-bio beam, fire beam, fire bomb. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. There are a total of 40 weapons ranked in this tier list. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The grid layout of the ship prohibits 5 rooms being any closer together. Boring, but practical. I've been playing this game since 2014. FTL: Faster Than Light. Upgraded cloaking makes this easier. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Then my own shields to layer 3 better late than never. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. Small Bomb; Breach Bomb I;. Sure, they do a lot of damage, but you have to get the shields down first. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. FTL on Steam: came from my stream on July 20th, 2021. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. I can almost always hit 4 rooms including both shields and weapons. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. If the room is. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). 0 coins. The burst is basically the baseline for weapons, the good all-rounder. I never saw a missile launcher or anything else. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Discussions Rules and Guidelines. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Take for example the Glaive beam, which does 3 damage per room. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. just got a second Halberd beam first move in sector 2. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Posts: 33. There are mathematical solutions to problems like this. Fuck. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. Double Combat I drones and double halberd beam with flak 1. Halberd beam does 2 damage,. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. That's a myth. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. 72K subscribers in the ftlgame community. i only had 3 crew. Bio beam is a serious contender to fire beam. . Each has its own style and areas of focus. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Love this game. Like any projectile weapon, lasers can miss. At the next store, I reworked my equipment loadout. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. This is the Rock Cruiser ship unlocking event. Once 2-shield enemies are showing up the halberd beam needs help. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. Per page: 15 30 50. With hacking, the starting weapons can be kept for the whole game. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. For the system, see Weapon Control. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. H. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. Fire on small research station. On very rare ships, I have to choose between hitting. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Date Posted: Jun 6, 2017 @ 1:02am. venn2001ad 11 years ago #1. Pike Beam: Takes huge sweeps across enemy hulls. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. One of my best runs was double halberd (and double ion bomb + hacking. FTL: Faster Than Light (2012) PC, iOS. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). . Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. Yes Last Stand Shop pun intended. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. 72K subscribers in the ftlgame community. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. It needs to hit the tile that the crew member is on. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Hull Beam is a good beam in general. Sure, they do a lot of damage, but you have to get the shields down first. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. 1 damage isn't strong enough to cripple most system rooms outside of the. Burst Laser I. ago. "Slow but reliably powerful standard beam weapon. It doesn't. #5. Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. The layout is wrong. 111 votes, 50 comments. Each laser shot temporarily removes a shield layer. Easy win, just shreded all ships. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. Quests are started in some of these events. Fire. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. Free scrap with resources (Lanius) Friendly ship out of fuel. If you use Halberd on level 1 shields, it does one damage. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. Halberd Beam. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. Anti-Ship drones can also help. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. So, here are the tips I can think of. FTL: Faster Than Light > General Discussions > Topic Details. Doesn't take as much power or as long to charge as the Glaive. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Author Topic: [0. The Halberd beam can remain a mainstay for the rest of the game. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. 한국어 패치에서는 빔 주포로. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This guide is approachable and concise, with ship strategy center-stage. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Sure, they do a lot of damage, but you have to get the shields down first. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Fire drone is actually not too bad with the right setup. (at least)Level 5 engines. Charge time: 17 seconds 4. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Beams: Beams never miss, but are blocked by shields without taking down a layer of them. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. That's a myth. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. If you're looking for a weapon to fill a specific role, then these might be the ones you want. 74K subscribers in the ftlgame community. Sure, they do a lot of damage, but you have to get the shields down first. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. The Hull Beam is a weak weapon typically. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. )Business, Economics, and Finance. Having a laser weapon accompany this beam is still the best way to maximize damage. 2) Halberd > hull > pike = heavy laser 2. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Sit down Burst II and Flak, you're good but not the king. UPD [25. Glaive is slow as shit but it's horrifically powerful when it hits. Ships, crew and equipment. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. This event can occur only once per sector. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Combat Drones are pretty much always better. Good guide for this strat though. It's also a very important 4 seconds because those seconds are the charge time for big big missiles getting launched, BL3 firing, and in some cases a second volley of other weapons. They can be bought at stores or rewarded from events. Catch me live every weekday from 1. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. BL3 is one of the worst weapons in the game.